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How much did the shock system remake cost?
How much did the shock system remake cost?













To add insult to injury, stuff that is ESSENTIAL during combat gets painfully overlong animations while insignificant stuff doesn't. So NDS decided it would be great to add overlong animations to every other item, just to shove it down your throat how AWESOME they think these animations are. They caused a bit of controversy back during the first demo where players considered them a bit overlong.

how much did the shock system remake cost? how much did the shock system remake cost?

The overacting in the audio logs is insufferable, they end up being more cheesy than the original (which at least happened to be cheesy in the charming oldskool 'who do we have in the office to read those lines today?' sort of way) Overabundance of pointless, badly written audio logs, to the point where they drown out the important stuff. There are moments where you can discern some melody from the original game, but all that does is remind you how much better the original's music was. I appreciate they tried to give the enemies some personality, but they're certainly not scary or intimidating as they were in Shock 2. Some of the new AI barks are rather silly. Enemies still don't react to you making noise with a wrench (they do react to gunshots, though) I posted this gif from the demo a couple of pages back: Add to that the usual bullshit where you can't simply disable particularly nausea inducing effects (like putting chromatic abberation on your fucking in-game font) The pixellated textures didn't even bother me all that much, I genuinely found the contrast between the dark levels while having these bright lights flashing right into your eyes with bloom and lens flares and camera dirt quite straining. The iconic opening narration is gone now and we lose a whole lot of flavor right of the bat.

how much did the shock system remake cost? how much did the shock system remake cost?

They axed the old intro cutscene and replaced it with a new "interactive" intro (read: 5 minutes of "gameplay" where you get to walk around a tiny apartment that is entirely designed around cramming as many silly easter eggs per square pixel into it as possible), without realising that an intro is used for, well, INTRODUCING you to things - in this case our main antagonist SHODAN, who also served as a narrator during the original intro, where she left us with the delightfully foreboding "The hacker's work is finished, but mine is only just beginning.", perfectly setting the stage for the ensuing carnage. I liked the addition of a shrine to SHODAN in the reactor level It's not the worst game ever, but people are considerably more forgiving about its shortcomings than they ought to be.















How much did the shock system remake cost?